![]() Note the ‘CommandLineTools’ user/include path in there, if I remove this from the compile commands, the build proceeds as normal. Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include -stdlib=libc++ -O0 -fno-omit-frame-pointer -fno-inline-functions -Wall -fPIC -g -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.9 -std=gnu++11 -o CMakeFiles/SimGearCore.dir/bucket/ -c /Users/jturner/testingFG/simgear/simgear/bucket/newbucket.cxx ![]() Sample make line shown below, also occurs with Ninja: We can check the versions of Python 2 and Python 3 installed on Mac using the following commands. Before updating or installing Python on Mac using the Python installer, the first step is to check the installed version of Python on Mac. The actual active SDK (based on XCode-select) is included via -isystem, but the ‘command line tools’ SDK is also included via -I and this caused many compile failures. Update Python Using Python Installer for macOS. ![]() I’m seeing an issue with CMake 3.17 (doesn’t seem to occur with CMake 3.16.5) where the generated command line includes two different macOS SDK locations. ![]()
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